[TECHNICAL SKILLS]
3D Sculpting & Modeling
- ZBrush, Maya, Mudbox
Texturing & Look Development
- Substance Painter, Mari, Photoshop, RizomUV
[PBR Workflow, High-Poly to Low-Poly Pipeline]
Cloth & Grooming
- Marvelous Designer, Xgen
Game & Cinematic Pipeline
- Unreal Engine, Game-ready assets, Real-time Optimization
Retopology & UV Layout, Facial Blendshape Workflow
- AAA Game Production Pipeline, Cinematic Character Development
- Created Hard-surface Character / vehicles / mech
- Created high-resolution hero characters for feature film production.
- The feature film is the unannounced project.
Created characters and creatures for global animation series distributed on Netflix and Apple TV.
- Developed in-game characters for NEO: The World Ends with You (SQUARE ENIX).
- Processed and refined 3D scan data into cinematic-ready characters for CAPCOM game projects.
- Supervised realistic facial sculpting and wrinkle detailing for high-fidelity characters. (CAPCOM).
- Lead and Supervised the cloth for animation series character.
- Did a session about hair creation for character using Xgen for junior artists and the team.
- Led character production for commercials, TV series, and animation projects
- Developed real-time optimized characters for Unreal Engine using PBR workflow.
- Led the characters work for the animation project.
- Designed and created the character for in-house game project.
- Created 3D assets / Character for the animation series for Disney, Dream work.
- Developed game assets for LEFT ALIVE (SQUARE ENIX).
- Modeled, sculpted, textured, and prepared characters for production pipeline.